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$IncAsm
$Include
Asm
BgColor
BoxFile
Call
Cls
ClsEx
CodeBox
Color
Const
Continue
Dalt
Data
DataFile
DataInt
DataLong
Declare
Dim
Disable
DmaLoad
Do...Loop
DrawTile
DrawTiles
DrawTilesInc
DrawTilesInc2
DrawTilesOvr
Enable
End
Exit
For...Next
FreeAllSprites
FreeSprite
Global
GoSub
GoTo
Halt
hBlank
HideSprite
If...End If
Ink
Input
LinkSprite
LoadFont
LoadTiles
Locate
MoveSprite
On
Option
Palette
Palettes
Poke
PokeInt
PokeLong
Print
PropSprite
Psg
PsgVol
Randomize
Read
ReadInt
ReadLong
RegMove.b
RegMove.l
RegMove.w
Reload
Reset
ResizeSprite
Restore
Return
SbsRleDecomp
Scroll
Scroll2
Select Case
SetGfxPlane
SetScrollMode
SetScrollPlane
SetTextPlane
ShadowMode
ShiftSprite
Sleep
Sleep2
SramWrite
Swap
TrapCpu
TvSet
Valt
VdpRamWrite
VidMode
WaitPadUp
WaitRaster
While...Wend
WindowProp
Write
WriteInt
WriteLong
XgmPlayPcm
XgmResumeMusic
XgmSetBusProtection
XgmSetPcm
XgmSetTempo
XgmStartMusic
XgmStopMusic
XgmStopPcm
XgmTrack
XgmVintProc
Select a Function
AddSprite()
Asc()
AsmVar()
Bin$()
Chr$()
CurInk()
DataPtr&()
EndCode&()
Hex$()
HFlipTile()
JoyPad()
LblPtr&()
Left$()
Len()
Mid$()
Not()
Palette()
Peek()
PeekInt()
PeekLong&()
PosX()
PosY()
Priority()
Read()
ReadInt()
ReadLong&()
ReadTile()
Rgb()
Right$()
Rnd()
SpritePosX()
SpritePosY()
SramRead()
StartCode()
Str$()
String$()
TvScanX()
TvScanY()
TvType()
UnitType()
Val()
VarPtr&()
VdpRamRead()
VFlipTile()
XgmElapsedTime&()
XgmIsMusicPlaying()
XgmIsPcmPlaying()