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Priority()
Last Modified: 9/8/2021
Changes the
Priority
of a tile or sprite.
Arguments
Name
Type
Required
Description
HighPri
Integer, Boolean
Yes
True
or
False
, or
1
or
0
.
Example
Syntax: Priority(
<HighPri>)
DrawTile
65
+
Priority
(
1
)
,
1
,
1
Remarks
To apply this to a sprite, you would use the same method in the above example when using
PropSprite
on the memory location argument.
See Also
Palette()
,
PropSprite
,
HFlipTile()
,
VFlipTile()