Last Modified: 1/2/2021

Draws tile to the active plane in sequential order, starting at the VRAMAddress specified.


VRAMAddress Integer Yes The tile in VRAM you want to draw.
X-Coordinate Integer Yes The X-Coordinate to draw the tile.
Y-Coordinate Integer Yes The Y-Coordinate to draw the tile.
Width Integer Yes The width of the tiles you're going to draw.
Height Integer Yes The height of the tiles you're going to draw.


Syntax: DrawTilesInc <VRAMAddress>,<X-Coordinate>,<Y-Coordinate>,<Width>,<Height>
    DrawTilesInc 65,0,0,26,1


Tiles are drawn horizontally (x-direction) first, then vertically (y-direction).

When drawing tiles, you can change the horizontal and vertical orientation of tiles by using the hFlipTile() and vFlipTile() functions. You can also change tile priority and palette by using the Priority() and Palette() functions.

To change the active plane, use the SetGfxPlane command.

See Also

DrawTile, DrawTiles, DrawTilesInc2, DrawTilesOvr, LoadTiles, SetGfxPlane, hFlipTile(), Palette(), Priority(), vFlipTile()